AI Insights · Timothy · April 2021
Top 5 Shoot'em Up Games in Australia: Q1 2021 Performance
A look at the performance of the top Shoot'em Up games in Australia for Q1 2021. Analyzing trends in downloads, revenue, and active users from Sensor Tower data.
Shoot'em Up Games in Australia: Q1 2021 Insights from Sensor Tower
The first quarter of 2021 was eventful for the Shoot'em Up category in the Australian gaming market, with notable performances from top games. Sensor Tower provides detailed insights into how these games fared in terms of downloads, revenue, and weekly active users.
Azur Lane by YOSTAR LIMITED saw its revenue trending downwards from $38K to under $10K by the end of the quarter. The game's downloads remained relatively steady, with a peak at nearly 500 downloads in early February, before stabilizing around 250 downloads towards the end of March. Weekly active users showed a slight decline from 1.2K to just over 1K.
Archero by HABBY experienced fluctuation in revenue, starting at $16K and dipping to around $7.7K in early February, then picking up again to hover just over $10K. Downloads decreased from 5.6K to roughly 2K, while weekly active users saw a downward trend from 47.9K to 34.5K.
Galaxy Attack: Alien Shooter from ABIGAMES PTE. LTD also saw varied revenue figures, with an initial $8.3K that dipped and then rose back up to around $8.8K. Downloads started strong at 5.1K, peaked at 5.3K in early February, and ended the quarter at nearly 5K. Active users started at 20.6K, dipped in late February, but recovered to nearly 20K.
Lightheart Entertainment's Mr Autofire showed a revenue trend that started at $4.5K, dropped to around $3K, and surged to $6.8K by the end of March. Downloads saw a peak of over 2.1K in mid-February and a low of 946 in late March, with active users peaking at 8.9K and ending the quarter at 7.7K.
Lastly, 1945 - Airplane shooting game by ONESOFT GLOBAL PTE. LTD. had a revenue that fluctuated, peaking at $5.6K in early January and closing the quarter at $3.3K. Downloads saw highs and lows, with a starting point of 4.5K and concluding at over 2.5K. Active users showed a general decline from 14.9K to 10K.
For more in-depth analysis and insights, Sensor Tower's comprehensive data offers a closer look at the trends shaping the Shoot'em Up game category in Australia.